Principal Artist - Materials, Québec
Principal Artist - Materials, Québec
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Québec, Canada
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Last edited: less than a week ago
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Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!JOB DESCRIPTION
As a
Principal Artist– Materials at
Ubisoft Quebec City , you play a key role in defining and delivering the materials and textures vision for an AAA project built on the Anvil engine. You act as the reference for the Materials craft, ensuring
surface quality ,
visual consistency , and
performance
across the game. You work closely with Art Direction, Technical Art, Rendering, Production, and creative teams to support the project’s artistic ambition while maintaining a
robust and scalable pipeline . What you’ll do Define and champion the project’s
materials and textures vision , including PBR standards and visual references Ensure
surface consistency and visual fidelity
across all Anvil lighting scenarios Create
high quality PBR materials and textures
using
Substance 3D Designer and Painter , scans, and photogrammetry Build and maintain
optimized material systems , including variants, wear, blending, and decals Partner with
Technical Art and Rendering
to optimize shaders, memory budgets, streaming, and GPU cost Perform
visual analysis and debugging
using Anvil internal tools Structure and evolve the
materials and textures pipeline , including documentation, standards, and automation Mentor and support the team , providing clear feedback and sharing best practices QUALIFICATIONS
What you bring to the team Strong expertise in
game art
with a focus on materials and textures for large scale projects Deep understanding of
physically based rendering , surface storytelling, and high fidelity materials Advanced skills with
Substance 3D Designer and Painter ,
Photoshop ,
ZBrush , and scan based workflows Experience working with
proprietary engines , ideally
Anvil
or equivalent internal technologies Solid knowledge of
real time shading ,
GPU and memory optimization , and complex material setups Proven ability to
collaborate, communicate, and provide technical leadership Comfort documenting
clear, scalable workflows Interest in
pipeline improvement and tool development What to send our way Your CV highlighting relevant skills and experience A
portfolio
or project examples showcasing textures, materials, PBR workflows, and real time rendering We do not accept open applications. You can find all our open positions by clicking on the‘Search Jobs’ button. Check our careers page regularly if you don’t find the opportunity you are looking for this time.How can I check my application status?
You can check the status of your application by logging into your SmartRecruiters candidate profile. I am not familiar with the video game industry. Would I fit into Ubisoft?
At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day. How do I know if a Ubisoft email/offer is legit?
We were sorry to hear of some instances whereby scammers contacted candidates on Ubisoft’s “behalf” to gather personal data and/or money. We take this matter very seriously: not only do these actions put you at risk, they also jeopardize Ubisoft’s image.Click on the button below to read the detailed list of of things that Ubisoft, as a company, will never ask you for during your hiring process.
#J-18808-Ljbffr
As a
Principal Artist– Materials at
Ubisoft Quebec City , you play a key role in defining and delivering the materials and textures vision for an AAA project built on the Anvil engine. You act as the reference for the Materials craft, ensuring
surface quality ,
visual consistency , and
performance
across the game. You work closely with Art Direction, Technical Art, Rendering, Production, and creative teams to support the project’s artistic ambition while maintaining a
robust and scalable pipeline . What you’ll do Define and champion the project’s
materials and textures vision , including PBR standards and visual references Ensure
surface consistency and visual fidelity
across all Anvil lighting scenarios Create
high quality PBR materials and textures
using
Substance 3D Designer and Painter , scans, and photogrammetry Build and maintain
optimized material systems , including variants, wear, blending, and decals Partner with
Technical Art and Rendering
to optimize shaders, memory budgets, streaming, and GPU cost Perform
visual analysis and debugging
using Anvil internal tools Structure and evolve the
materials and textures pipeline , including documentation, standards, and automation Mentor and support the team , providing clear feedback and sharing best practices QUALIFICATIONS
What you bring to the team Strong expertise in
game art
with a focus on materials and textures for large scale projects Deep understanding of
physically based rendering , surface storytelling, and high fidelity materials Advanced skills with
Substance 3D Designer and Painter ,
Photoshop ,
ZBrush , and scan based workflows Experience working with
proprietary engines , ideally
Anvil
or equivalent internal technologies Solid knowledge of
real time shading ,
GPU and memory optimization , and complex material setups Proven ability to
collaborate, communicate, and provide technical leadership Comfort documenting
clear, scalable workflows Interest in
pipeline improvement and tool development What to send our way Your CV highlighting relevant skills and experience A
portfolio
or project examples showcasing textures, materials, PBR workflows, and real time rendering We do not accept open applications. You can find all our open positions by clicking on the‘Search Jobs’ button. Check our careers page regularly if you don’t find the opportunity you are looking for this time.How can I check my application status?
You can check the status of your application by logging into your SmartRecruiters candidate profile. I am not familiar with the video game industry. Would I fit into Ubisoft?
At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day. How do I know if a Ubisoft email/offer is legit?
We were sorry to hear of some instances whereby scammers contacted candidates on Ubisoft’s “behalf” to gather personal data and/or money. We take this matter very seriously: not only do these actions put you at risk, they also jeopardize Ubisoft’s image.Click on the button below to read the detailed list of of things that Ubisoft, as a company, will never ask you for during your hiring process.
#J-18808-Ljbffr
Highlights
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Company nameUbisoft Entertainment
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Job positionPrincipal Artist - Materials
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