Canada

Principal Artist - Materials, Québec

Principal Artist - Materials, Québec
Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!JOB DESCRIPTION

As a

Principal Artist– Materials at

Ubisoft Quebec City , you play a key role in defining and delivering the materials and textures vision for an AAA project built on the Anvil engine. You act as the reference for the Materials craft, ensuring

surface quality ,

visual consistency , and

performance

across the game. You work closely with Art Direction, Technical Art, Rendering, Production, and creative teams to support the project’s artistic ambition while maintaining a

robust and scalable pipeline . What you’ll do Define and champion the project’s

materials and textures vision , including PBR standards and visual references Ensure

surface consistency and visual fidelity

across all Anvil lighting scenarios Create

high quality PBR materials and textures

using

Substance 3D Designer and Painter , scans, and photogrammetry Build and maintain

optimized material systems , including variants, wear, blending, and decals Partner with

Technical Art and Rendering

to optimize shaders, memory budgets, streaming, and GPU cost Perform

visual analysis and debugging

using Anvil internal tools Structure and evolve the

materials and textures pipeline , including documentation, standards, and automation Mentor and support the team , providing clear feedback and sharing best practices QUALIFICATIONS

What you bring to the team Strong expertise in

game art

with a focus on materials and textures for large scale projects Deep understanding of

physically based rendering , surface storytelling, and high fidelity materials Advanced skills with

Substance 3D Designer and Painter ,

Photoshop ,

ZBrush , and scan based workflows Experience working with

proprietary engines , ideally

Anvil

or equivalent internal technologies Solid knowledge of

real time shading ,

GPU and memory optimization , and complex material setups Proven ability to

collaborate, communicate, and provide technical leadership Comfort documenting

clear, scalable workflows Interest in

pipeline improvement and tool development What to send our way Your CV highlighting relevant skills and experience A

portfolio

or project examples showcasing textures, materials, PBR workflows, and real time rendering We do not accept open applications. You can find all our open positions by clicking on the‘Search Jobs’ button. Check our careers page regularly if you don’t find the opportunity you are looking for this time.How can I check my application status?

You can check the status of your application by logging into your SmartRecruiters candidate profile. I am not familiar with the video game industry. Would I fit into Ubisoft?

At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day. How do I know if a Ubisoft email/offer is legit?

We were sorry to hear of some instances whereby scammers contacted candidates on Ubisoft’s “behalf” to gather personal data and/or money. We take this matter very seriously: not only do these actions put you at risk, they also jeopardize Ubisoft’s image.Click on the button below to read the detailed list of of things that Ubisoft, as a company, will never ask you for during your hiring process.

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