Canada

Senior Technical Artist - Cinematics (Burnaby)

Senior Technical Artist - Cinematics (Burnaby)
Description
Country: Canada Role ID: 208348 Worker Type: Regular Employee Studio/Department: Marketing Flexible Work Arrangement: Hybrid Role Overview

Senior Technical Artist– Cinematics. The Marketing Cinematics group is a content production team within EA Studios who produce the highest quality marketing assets, trailers, and commercials. We are a diverse team unified through collaboration, culture, and craft. We are looking for a Senior Technical Artist to join theteam. The ideal candidate will possess a strong problem-solving mentality and will be fearless in the face of new technologies and tools. You will be mostly working on setting up production-ready environments and presets on a game engine, dealing with multiple 3D assets and workflows including characters, scenery, cameras, animation, lights, VFX, and rendering.Responsibilities

Approach new technologies and technical challenges with determination. Understand DCC/Real-time production pipelines and how to manage different asset types. Help set up cinematic shots, lookdev scenes, and reusable prefabs. Review and improve existing node-based visual scripting logic for game entities and rendering processes, and design and implement new logic when needed.Provide hands-on support to artists and engineers regarding asset performance and validation. Identify bugs and pipeline inefficiencies and design effective solutions. Speak the same language as our engineers and participate in meaningful discussions, bridging the gap between engineers and content creators.Lend technical expertise to team members and partners to build robust, scalable, and simple to maintain solutions. Write explicit documentation and generate effective training materials about content production workflows. Qualifications

5+ years of relevant experience (digital content creation pipelines with a focus on cinematics). 3+ years of experience on any 3D game engine (Frostbite, Unreal, Unity, or others). Experience with real-time 3D workflows and the technical hurdles/limitations associated. Experience with source control software like Perforce or Git.Experience with visual node-based scripting systems. Bonus Skills

Familiarity with 3D DCC tools such as Autodesk Maya, MotionBuilder, 3dsMax, or Blender. Experience creating simulations in Houdini. Knowledge of high-level coding language (Python, C#, mel scripting). Compensation and Benefits

BASE SALARY RANGES: $89,300 - $123,000 CAD in British Columbia. We offer a package of benefits including vacation, sick time, paid top-up to EI/QPIP benefits, extended health, dental, vision coverage, life insurance, disability insurance, and retirement plan. Certain roles may also be eligible for bonus and equity.Equal Opportunity Statement

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to any characteristic protected by law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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