Technical Artist Role at Wizards of the Coast (Longueuil)
Technical Artist Role at Wizards of the Coast (Longueuil)
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Longueuil, Canada
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Posted: yesterday
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Description
Join Wizards of the Coast as a Senior Technical Artist in Montreal, QC, focusing on shader development and material systems. This role is essential for launching our first AAA title. This position offers a unique chance to be a vital contributor during pre‑production, working three days onsite in our Montreal studio. Your deep experience with Unreal Engine, materials, and shaders will help shape robust art pipelines and optimize visual quality for real‑time performance. Collaborate closely with artists and engineers to bring our creative vision to life. Key Responsibilities Create reusable materials for a variety of assets Work with engineers on material workflows and optimizations Define best practices for technical art workflows Address and resolve shader and rendering problems Assist artists in adhering to technical standards Requirements 6+ years in a Technical Artist position Expertise in Unreal Engine material editor Solid understanding of rendering pipelines Familiarity with DCC tools like Houdini Proven collaboration skills in production settings Bring your technical artistry to Wizards of the Coast and help define the future of gaming! Apply on Kit Job: kitjob.ca/job/2prap8
Highlights
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Company nameHasbro
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Job positionTechnical Artist Role at Wizards of the Coast (Longueuil)
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